Dark Side spirits work the same as most characters, retaining most of the
abilities and attributes it had when it was alive. Any attack that deals
physical damage will not harm a Dark Side spirit, nor can a Dark Side spirit
make direct physical attacks against living characters. Any Force powers
with physical effects (ie, alchemy, telekinetic kill, injure/kill,
accelerate healing in another, telekinesis, force lightning, etc.) are
ineffective when used by or against a Dark Side spirit . Any damage caused
by these powers is reduced to zero. Dark Side spirits receive a +3D bonus
on all hide, sneak, and search rolls that they make.
Dark Side spirits have the following abilities in addition to
those they had in life:
Manifestation
Being nonphysical, Dark Side spirits are not affected, nor
can they affect, anything physical. When they do manifest, they can be
seen and heard. In order to remain audible and visible, a Dark Side spirit
must succeed in an Easy Strength roll once per minute. Failure
indicates that the spirit's voice and likeness fade until it manifests again.
Possession
By using the power of Sith sorcery, a character
opens himself up to potential possession by Dark Side spirits (see the "Sith
sorcery" Force power). Dark Side spirits can also attempt to possess
other physical bodies, but such an attempt grants the potential victim an Easy
willpower roll to resist. If a Dark Side spirit attempts to
possess someone unsuccessfully, it may not try to possess that character ever
again.
Once a Dark Side spirit has possessed a body, it retains its
own Knowledge, Perception, and Technical attributes
in addition to its own skills, and uses the Dexterity, Mechanical,
and Strength attributes, as well as any physical abilities, of its
host. The Dark Side spirit can exit the body at any time. If the
body is killed while possessed by the Dark Side spirit, the spirit is forced out
but otherwise remains unharmed.
While a Dark Side spirit occupies a body, the body's original
occupant is forced out and becomes, for all intents and purposes, and Dark Side
spirit. It may attempt to repossess its former body, or can try to possess
a different one.
Force Travel
Dark Side spirits can use the Force to instantaneously travel
to any point in the galaxy, though there must be some form of Dark Side energy
there to act as a sort of "beacon." The spirit must be familiar with the
destination. To use this ability, the spirit must succeed at a Willpower
roll, with the difficulty based on the distance traveled.
| Distance | Difficulty |
| Same City | Very Easy |
| Same Continent | Easy |
| Same Planet | Moderate |
| Same System | Difficult |
| Same Sector | Very Difficult |
| Same Region | Heroic |
| Same Galaxy | Heroic +5 |
This Willpower roll is modified by the power of the Dark Side at the target destination.
| Dark Side Power Level | Roll Modifier | Example |
| Nonexistent | Impossible | Anything not touched by the Dark Side. |
| Dim | -5 | A person with three or fewer Dark Side Points. |
| Faint | 0 | A person with four or more Dark Side Points. |
| Moderate | +3 | A person turned to the Dark Side; a weak Dark Side artifact. |
| Strong | +6 | A place touched by the Dark Side, a Dark Side artifact. |
| Overwhelming | +9 | A place infused with the Dark Side; a powerful artifact. |