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| Model: Bryn & Gweith
Leveler I Type: Medium concussion missile launcher Scale: Speeder Skill: Missile weapons:Speeder Crew: 6 Cover: 1/4 Ammo: 28 (reload time of 2 rounds per tube; the Leveler I carries no additional ammo itself) Cost: 55,000 (new), 25,000 (used) Availability: 2, R or X Body: 2D Fire Rate: Up to 28 Fire Control: 2D Range: 20-600/3/16 km Blast Radius: 20 meters Damage: 7D |
Credit for these stats belongs to West End Games
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| Model: Bryn & Gweigth Mounted MPTL 17
Type: Anti-vehicle Proton Torpedo Launcher Scale: Walker Skill: Missile weapons: anti-vehicle Crew: 4, skeleton: 2/+10 Ammo: 25 Cost: 18,000 (new), 9,000 (used) Availability: R or X Body: See mounting location Fire Rate: 1/2 Fire Control: 1D Range: 20-600/3/16 km Damage: 9D |
Credit for these stats belongs to West End Games
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| Model:
Golan Arms M102 Fire Arc Artillery Piece Type: Surface-to-surface shell launcher Scale: Walker Skill: Artillery Crew: 4 Cover: 1/4 Ammo: 20 Cost: 25,000 (new) Availability: 3, X Body: 2D Fire Rate: 1 Fire Control: 2D (3D against targets at short range) Range: 1-5/10/20 km Blast Radius: 20 meters Damage: 5D Game Notes: Shells in transit can be shot down by laser weapons (this is Very Difficult). Shells remain in the air for one round for every range band it crosses: 1 round for short range, 2 rounds for medium range, 3 rounds for long range. Shells are not especially durable (they're intended to break up) and have a Body Strength of only 1D. |
Credit for these stats belongs to West End Games