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| Craft:
Tagge Industries Shipyards Ltd. Modular Taskforce Cruiser Type: Multi-task medium transport Scale: Capital Length: 1,150 meters Skill: Capital ship piloting: taskforce cruiser Crew: Varies according to mission profile Passengers: Varies according to mission profile Cargo Capacity: Varies according to mission profile Consumables: 6 months Hyperdrive Multiplier: x3 Hyperdrive Backup: x7 Nav Computer: Yes Maneuverability: 2D Space: 4 Atmosphere: 280; 800 kmh Hull: 3D+1 Shields: 2D Sensors: Standard sensor suite; more advanced sensors can be installed as needed Passive: 40/1D Scan: 75/2D Search: 150/3D Focus: 4/4D+2 |
Weapons:
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15
Medium Turbolasers |
Credit for these stats belongs to West End Games
Mission
Function Modules
Each individual mission function module is an entirely
self-contained unit. The module need only be attached to the skeleton and be
hooked into the power generators, life support, and communications ports.
Each ship can only contain one module at a time. It is
believed that Tagge Industries is working on mini-modules so a ship can be
outfitted for a variety of smaller-scale functions.
Typical Mission Function Modules (MFMs) are as follows:
| Hospital
Module Crew: 225 doctors, 400 nurses, 1,500 emergency medical technicians, 1,000 medical droids Passengers: 2,750 (bacta tanks), 1,000 (quarantine ward), 19,600 (patients) Cargo Capacity: 5,000 metric tons Cost: 750,000 credits Capsule: The hospital module is used in planetary disasters, anti-terrorist clean up functions, and space battle recovery. The hospital module can handle any number of disasters from combat to radiation leaks. Equipment includes thousands of medpacks, repulsorlift stretchers, five shuttles for transporting casualties, and a centralized medical computer. |
Survey
Module Crew: 2,000 scouts, 1,500 techs, 5,000 droids Cost: 1 million credits Sensors: Passive: 40/1D Scan: 75/2D Search: 150/3D Focus: 4/4D+2 Capsule: This module is used for the rapid exploration of planets and entire systems. Besides the crew, the module contains over 100 exploration airspeeders for rapid surveys, 500 exploration droids, and five Skipray Blastboats and six TIE Bombers for defense. The module has a centralized computer for quick analysis of all gathered data. This module and its crew can completely analyze a planet within a standard 24 hour day and deermine likely colony sites, and mineral and agricultural resources. The computer and its techs can also calculate likely astrogation routes from any nearby trade routes. |
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Observation
Module |
Rescue
Module Crew: 140 doctors, 2,130 techs Cargo Capacity: 40,000 metric tons Cost: 500,000 credits (plus parts) Capsule: The rescue module is used for space battle clean-up and repair. When a cruiser is dispatched to a battle scene, it is loaded with a variety of replacement parts for the ships that were involved in the battle. Doctors search any wrecks that weren't already checked for survivors (presumably, a hospital ship is sent with these ships to a battle scene). The primary mission of the techs is to repair what ships they can so that they can be flown back to dockyards for complete repairs (naturally, only drive systems and life support systems are repaired at this stage). Those ships that cannot be repaired are analyzed and the techs note what must be done to the ship so that it can be returned to the nearest Imperial shipyard. Military planners at the shipyard will then determine whether repairs will be attempted or simply scuttled.
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Inquisition
Module |
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