Vehicle stats are presented in the following order:
Craft: The vehicle's
manufacturer, model name and number; also indicates whether the vehicle is
"stock" or "modified."
Type: The vehicle's general
classification.
Length: How long and/or tall the
vehicle
is.
Scale: The vehicle's scale - Walker
or Speeder. When the vehicle gets into combat, you use the Scale Charts to modify
any die rolls your vehicle makes against vehicles of a different scale.
Skill: The skill used to
operate the vehicle, followed by the specialization for its use. Some very
specialized vehicles will have an "unskilled penalty" indicated: anyone piloting
the vehicle without the correct specialization suffers the penalty indicated.
Crew: The standard crew complement of
the vehicle, followed by the gunners (in addition to the crew). The
"skeleton" lists the minimum number needed to pilot the vehicle, as well
as the penalty added to all piloting difficulty numbers because of the skeleton
crew.
Crew Skill: Typical die codes for
crew members.
Passengers: The number of passengers
the vehicle can carry.
Cargo Capacity: The maximum mass of
cargo that can be carried.
Cover: The amount of cover provided
by the vehicle for passengers. This is listed as Full, 3/4, 1/2, 1/4, or
none.
Altitude Range: For repulsorlift and
flying vehicles only. The minimum and maximum operating altitude for the
vehicle (standard gravity and standard atmosphere density worlds).
Cost: The cost for a new vehicle of
this type. Used vehicle prices will vary, depending upon the vehicle's
condition and equipment.
Maneuverability: This die code is
addded to the pilot's roll whenever he makes an operation total, including for
movement and vehicle dodges.
Move: The distance, in meters,
covered by each move; the vehicle's maximum speed in kilometers per standard
hour.
Body Strength: The vehicle rolls this
die code to resist damage in combat.
Shields: Some vehicles have shields.
This die code is added to the Body Strength to resist damage from energy
weapons.
Sensors: If the vehicle is equipped
with any specialized sensors, it will be stated here.
Weapon: This lists the number and
type of weapons the vehicle has mounted. If a weapon is listed as "fire-linked"
it means that the stats given below are for all of the weapons linked to fire
simultaneously.
Fire Arc: Front, left,
right, back, or turret. Turret weapons may fire in all four fire arcs.
Crew: The number of crew necessary
to operated the weapon. If there is no crew listing, the weapon may be fired by
the pilot.
Scale: The weapon's scale (if
different than that of the vehicle).
Skill: The skill used when operating the weapon.
Fire Control: This die code is added
to the gunner's skill total when firing the weapon.
Range: The weapon's short, medium,
and long ranges. If a weapon has four listings, it is for point-blank,
short, medium, and long ranges; for these weapons anything sorter than point
blank requires a very difficult weapon total to hit in combat.
Damage: The
weapon's damage.
Note: Most of the time, it is
sufficient to know the vehicle's scale, skill, move, maneuverability, body
strength, and relevant weapon codes.