Turl Opolon

Player: NPC
Branch: Dark Jedi
Force Level: Adept
Homeworld: Pembric II
Species:
Human
Gender: Male
Age: 24
Height: 1.75 meters
Weight:
70 kg
Move: 12
Force Sensitive:
Yes
Force Points: 5
Dark Side Points: 12
Character Points: 17
Physical Description: Turl Opolon is a young man full of strength and vigor.  He is of average height and densely muscled.  He has short brown hair and hazel eyes but usually his entire body is covered in dark armor reminiscent of Warb Null.
Dexterity 4D
Blaster 7D
Brawling parry 7D
Dodge 9D
Lightsaber combat 6D
(A) Dual Lightsabers 8D
Melee combat 6D
Melee parry 6D
 
Knowledge 2D
Alien Species 4D
Intimidation 7D
Languages 5D
Planetary Systems 4D
Streetwise 6D
Survival 6D
Willpower 6D
 
Mechanical 2D
Astrogation 4D
Communications 3D
Repulsorlift Operation 3D
Sensors 4D
Space Transports 4D
Starship Gunnery 6D
Starship Shields 3D
 
Perception 4D
Bargain 5D
Command 5D
Con 3D
Hide 7D
Investigation 5D
Persuasion 5D
Search 8D
Sneak 8D
 
Strength 4D
Brawling 6D
(S) Kelterek'dul Martial Arts 6D
(S) Martial Arts 9D
Climbing/Jumping 5D
Lifting 5D
Stamina 7D
Swimming 5D
 
Technical 2D
Armor Repair
8D
Blaster Repair
4D
Computer Programming/repair 4D
Demolitions 6
D
First Aid
5D
Lightsaber repair
7D
Security 7D
 
Special Abilities:
Kelterek'dul Martial Arts:
Time Taken: 1 round
Kelterek'dul may not be used in any round in which the character's lightsaber roll missed the target number by more than 5, if the lightsaber was used. To use this martial arts skill, roll the skill dice as normal to determine whether or not the attack was successful, and then Strength dice to determine damage. For every 3D of dice in the brawling: Kelterek'dul martial arts skill, one use of the martial arts skill does not count towards the multiple action penalty when used in the same round as a lightsaber.
Equipment:
Sith Armor (+3D against all attacks)
Rank Cylinder
Comlink
2 Lightsabers (5D)
Spiked Gauntlets (STR+2 all hand attacks)
Heavy Blaster Pistol

Force Powers

Control 7D+1
Absorb/dissipate energy
Accelerate healing
Concentration
Control pain
Enhance attribute
Reduce injury
Sense 7D
Combat sense
Danger sense
Life detection
Life sense
Magnify senses
Receptive telepathy
Sense force
Sense force potential
Shift sense
 
Alter 7D
Bolt of hatred
Dark Side web
Injure/kill
Telekinesis
 
Control & Sense
Lightsaber combat
Projective telepathy
Control & Alter
Accelerate another's healing
Aura of uneasiness
Control breathing
Feed on the Dark Side
Force lightning
Inflict pain
Waves of darkness
Control, Sense, & Alter
Affect mind
Battle meditation
Drain life energy
Projected fighting
Telekinetic kill
 
Sense & Alter
Dim other's senses
Force wind
Lesser Force shield

Martial Arts Techniques
Axe Kick (Moderate, opponent unconscious 2D minutes if damage stunned or higher)
Backflip (Easy, no multi-action penalty, may add +2D to next Climbing/jumping or Dodge roll)
Flawless Counter (Difficult)
Force Punch (Moderate, STR+2D+1)
No Fall (Difficult)
Pivot Kick (Difficult, STR+1D damage to legs, may be used as falling reaction)

Snap Kick (Moderate, STR+1D)
Triple Kick (Difficult, STR+2)
Whirlwind Attack (Very Difficult)

Advanced Lightsaber Techniques (Hit Bonus/Damage Bonus/Difficulty)
Backward Slash (+0D/+1D/Difficult)
Blur (+3D/NA/Difficult)
Called Strike (-1D or -2D/+0D/Difficult)
Evasion Attack (+0D/+0D/Difficult)
Impale (+1D/+2D/Difficult)
Flurry (+3D/+0D/Very Difficult)

Dual Lightsaber Techniques (Hit Bonus/Damage Bonus/Difficulty)
Black Wasp (-1D/+2D/Moderate)
Double Coup
de grāce (+1D/+3D/Moderate)
Horizontal Spin Attack (+0D/+0D/Difficult)
Lament Reversal (-1D/+4D/Heroic)
Rising Thorn (-1D/+1D/Difficult)
Saber Circlet (+0D/+2D/Difficult)
Triple Jab (+1D/+1D/Difficult)
Windmill Attack (+3D/+3D/Heroic)

Weapons Damage Difficulty Range Ammo
Imperial Munitions Heavy Blaster Pistol 5D+1 3-7/25/50 25