Stormtrooper

Type: Standard Imperial Stormtrooper
Dexterity 3D
Blaster 4D, blaster: blaster rifle 5D, brawling parry 4D, dodge 4D
Knowledge 2D
Mechanical 2D
Perception 2D
Strength 2D
Brawling 3D

Technical 2D
Move: 10
Character Points: Varies, typically 0-5
Equipment: SoroSuub Stormtrooper One blaster rifle (5D, adds +1D to blaster skill if retractable stock is used), blaster pistol (4D), stormtrooper armor (see below)

Stormtrooper Captain

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Type: Veteran Stormtrooper
DEXTERITY 3D+1
Blaster 6D+2, brawling parry 5D, dodge 6D, melee combat 7D
KNOWLEDGE 2D+2
Streetwise 5D
MECHANICAL 3D
Capital ship gunnery 7D, repulsorlift operations 5D, starship gunnery 6D+1
PERCEPTION 3D
Investigation 6D+2, search 5D
STRENGTH 3D+2
Brawling 6D+1
TECHNICAL 2D+1
Computer programming/repair 4D, demolitions 5D, first aid 6D, security 7D
Force Points: 1
Character Points: 10
Move: 10
Increasing Stormtrooper Effectiveness:
Armor.
Veteran stormtroopers are long since used to wearing their armor, and a gamemaster may rule that they don't suffer the -1D Dexterity penalty that the standard stormtroopers endure.
Combined Fire.
The original Star Wars Role Playing Game rules allowed stormtroopers to combine fire as much as they wanted and in any numbers, for free. This is a trifle excessive, but a gamemaster may rule that a squad or fire team of stormtroopers can combine their fire against a target without making a Command test. They are disciplined and coordinated troops with superior communication links, after all.

Equipment: SoroSuub Stormtrooper-Two blaster carbine (6D+2), vibroknife (STR+1D), hold-out blaster (3D+2), stormtrooper armor (see below)

Stormtrooper Armor

Model: Standard stormtrooper armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Sealed Body Glove: Climate-controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacks.

Credit for these stats belongs to West End Games