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| Craft:
Sienar Fleet Systems' GAT-12h
Type: Defense and patrol blastboat Scale: Capital (due to power output) Length: 25 meters Skill: Starfighter piloting: Skipray Blastboat Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+5 Crew Skill: Astrogation 4D, capital ship gunnery 5D, starfighter piloting 4D, starship gunnery 5D+1, starship shields 4D+1 Cargo capacity: 20 metric tons Consumables: 1 month Hyperdrive multiplier: x2 Nav computer: Limited to four jumps Maneuverability: 1D+2 (2D+2 in atmosphere) Space: 8 Atmosphere: 415; 1,200 kmh Hull: 2D+1 Shields: 2D Sensors: Passive: 35/1D Scan: 60/1D+2 Search: 100/2D Focus: 3/2D+2 |
Weapons:
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3
Medium Ion Cannons (fire-linked) |
2
Laser Cannons (fire-linked) Fire Arc: Turret Crew: 1 Scale: Starfighter Skill: Starship gunnery Fire control: 1D Space range: 1-3/12/25 Atmosphere range: 100-300m/1.2/2.5 km Damage: 5D |
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Proton
Torpedo Launcher |
Concussion
Missile Launcher Fire Arc: Front Crew: 1 (same gunner as ion cannon) Scale: Starfighter Skill: Starship gunnery Fire control: 1D Space range: 1/3/7 Atmosphere range: 1-50/100/250 Damage: 6D |
Skipray Blastboat Variants:
12g: Replaces the concussion missile launcher with a tractor beam.
12j: Differs from 12h in gunner duties; the 12h puts all of the secondary duties on the second gunner while the 12j splits the duties more evenly.
12m: Faster realspace and hyperdrive, used for interception and courier duty.
12p: Upgraded sensor array
Credit for these stats belongs to West End Games