Skipray Blastboat

Craft: Sienar Fleet Systems' GAT-12h
Type: Defense and patrol blastboat
Scale: Capital (due to power output)
Length: 25 meters
Skill: Starfighter piloting: Skipray Blastboat
Crew: 2 (1 can coordinate), gunners: 2, skeleton: 1/+5
Crew Skill: Astrogation 4D, capital ship gunnery 5D, starfighter piloting 4D, starship gunnery 5D+1, starship shields 4D+1
Cargo capacity: 20 metric tons
Consumables: 1 month
Hyperdrive multiplier: x2
Nav computer: Limited to four jumps
Maneuverability: 1D+2 (2D+2 in atmosphere)
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 2D+1
Shields: 2D
Sensors:
    Passive: 35/1D
    Scan:
60/1D+2
    Search:
100/2D
    Focus:
3/2D+2

Weapons:

3 Medium Ion Cannons (fire-linked)
    Fire Arc: Front
    Crew: 1
    Skill: Capital ship gunnery
    Fire control: 3D
    Space range:
1-3/12/25
    Atmosphere range:
100-300/1.2/2.5 km
    Damage: 4D

2 Laser Cannons (fire-linked)
    Fire Arc: Turret
    Crew: 1
    Scale: Starfighter
    Skill: Starship gunnery
    Fire control: 1D
    Space range:
1-3/12/25
    Atmosphere range:
100-300m/1.2/2.5 km
    Damage: 5D

Proton Torpedo Launcher
    Fire Arc: Front
    Crew: 1 (same gunner as ion cannon)
    Scale: Starfighter
    Skill: Starship gunnery
    Fire control: 2D
    Space range: 1/3/7
    Atmosphere range:
50-100/300/700
    Damage: 9D

Concussion Missile Launcher
    Fire Arc: Front
    Crew: 1 (same gunner as ion cannon)
    Scale: Starfighter
    Skill: Starship gunnery
    Fire control: 1D
    Space range: 1/3/7
    Atmosphere range:
1-50/100/250
    Damage: 6D

Skipray Blastboat Variants:

12g: Replaces the concussion missile launcher with a tractor beam.
12j: Differs from 12h in gunner duties; the 12h puts all of the secondary duties on the second gunner while the 12j splits the duties more evenly.
12m: Faster realspace and hyperdrive, used for interception and courier duty.
12p: Upgraded sensor array

Credit for these stats belongs to West End Games