Darklord Dark Jedi Transport

See Below

Craft: Sienar Fleet Systems Darklord
Type: Dark Jedi Armed Transport Prototype
Scale: Starfighter
Length: 40 meters
Skill: Space Transport: Darklord
Crew: 1
Crew Skill: Varies
Passengers: 2 (2 Prisoners)
Cargo capacity: 75 metric tons
Consumables: 5 months
Hyperdrive multiplier: x0.5
Hyperdrive backup: x4
Nav computer: Yes
Maneuverability: 3D
Space: 12
Atmosphere: 450; 1300 kmh
Hull: 5D
Shields: 3D
    Backup Shields: 2D
Sensors:
    Passive: 40/1D
    Scan:
80/2D
    Search:
120/3D
    Focus:
4/4D

Weapons:

4 Heavy Laser Cannons (fire-linked
    Fire Arc: Front
    Skill: Starship gunnery
    Fire control: 2D
    Space range: 1-3/12/25
    Atmosphere range: 100-300/1.2/2.5 km
    Damage: 7D

2 Ion Cannons (fire-linked)
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire control: 4D
    Space range: 1-3/7/36
    Atmosphere range: 100-300/700/3.6 km
    Damage: 4D

2 Quad Laser Cannons
    Fire Arc: Turret
    Skill: Starship gunnery
    Fire control: 3D
    Space range: 1-3/12/25
    Atmosphere range: 100-300/1.2/2.5 km
    Damage: 5D

Tractor Beam
    Fire Arc: Front
    Skill: Starship gunnery
    Fire control: 2D
    Space range: 1-8/15/20
    Atmosphere range: 100-800/1.5km/2 km
    Damage: 5D

2 General Purpose Warhead Launchers
    Fire Arc: Front
    Skill: Starship gunnery
    Fire control: 2D
    Space range: 1/3/7 for missiles and torpedoes, 1/2/5 for rockets and bombs
    Atmosphere range: 50-500/1/5 km for missiles, 30-100/300/700 for torpedoes
    Damage: 9D for concussion missiles or proton torpedoes, 4D (Capital-scale) for heavy rockets, 6D (Capital-scale) for heavy proton bombs

 

 

Special Components

Sensor Masking Hardware
    Model: Fabritech Vanish 2 Military Sensor Masking System
    Type: Sensor countermeasure masking system
    Game Notes: +3D sensor difficulty to detect and identify
Sensor Baffling (Heavy Treatment)
    Model: Arakyd Nightshadow anti-sensor treatment
    Type: Sensor countermeasure coating
    Game Notes: +2D sensor difficulty to detect
Comm Jammer
    Model: IntelStar Silencer Comm Jammer
    Type: Communications jammer
    Skill: Communications
    Game Notes: Operator gains a bonus to his communications roll against the opponents communications roll (+1D for 3 arcs, +2D for 2 arcs, +3D for 1arc, focused jamming +4D)
Sensor Jammer
    Model: IntelStar BlindSide Sensor Jammer
    Type: Sensor Jammer
    Skill: Sensors
    Game Notes: Operator may add the ships sensor dice to his own sensors roll.
Baffled Drive
    Model: Sienar Fleet Systems Coldmiser
    Type: Baffled realspace drive
    Game Notes: The Coldmiser allows a starship to move at a cautious speed and be no more detectable than drifting.  The engine contains enough gas to allow the ship to move 100 units at such a pace.  The Darklord contains one backup tank of gas for an additional 100 units.
Scanner Resistant Compartment
    Weight: 2 tons

Capsule:
The Darklord-class was based off of the Rendili StarDrive Customs Frigate.  The design for the frigate was stolen and given to Sienar Fleet Systems: Special Project Division for completion under the direction of Lord Admiral Mallagant.  The goal was to build a suitable transport for a single or small team of Dark Jedi that would be capable of slipping them onto even the most heavily defended worlds without detection but still be able to survive if, by chance, they were discovered.  The Darklord is a perfect blend of stealth and lethality and it is fast enough to outrun anything it cannot outgun.  A pair of prototypes were constructed, the Darklord and the Temptress.  The Temptress was presented to Lady Prelicia Vontessar to be her personal vessel.  Each vessel is intended to serve its owner only and has customized security protocols exclusive to the individual Dark Jedi that commands it.
In addition to the heavy usage of stealth technology the ship also boasts an array of advanced sensors, including deployable probes and droids for use planetside.  The ship is highly automated and can be ran easily by a single individual, but there is room for extra gunners and crew in the event that the ship may be overwhelmed.
The brig is fully equipped with interrogation tools and droids and contains two universal energy cages to restrain upstart Jedi.  In addition there is a meditation chamber and combat chamber that the Dark Jedi can use to practice and maintain their fighting trim.  The ships hatches, bulkheads, and the combat chamber itself are laced with cortosis to prevent damage from lightsaber strikes, however, not even the designers of the ship are aware of that fact.

 

Key:

  1. Cockpit

  2. Main Cabin

  3. Refresher

  4. Escape Pod

  5. Ship's Computer

  6. Sensor Countermeasure

  7. Meditation Chamber

  8. Medical Bay

  9. Combat Chamber

  10. Galley

  11. Cabin

  12. Cargo Hold

  13. Hidden Hold

  14. Lower Airlock

  15. Hatch to Weapon Turrets

  16. Engines

  17. Brig

  18. Quad Laser

  19. Laser Cannon

  20. Ion Cannon

 

These stats are modified from existing West End Games stats