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| Craft:
SoroSuub Corsair II-class Cruiser Type: Heavy Assault Starfighter Scale: Starfighter Length: 18 meters Skill: Starfighter piloting: Corsair Crew: 2, gunners: 1 Crew Skill: Starfighter piloting 4D, capital ship gunnery 4D Passengers: 0 Cargo capacity: 15 kg Consumables: 2 days Hyperdrive multiplier: x3 Nav computer: Limited to 3 jumps Maneuverability: 1D Space: 8 Atmosphere: 365; 1,050 kmh Hull: 4D+2 Shields: 1D Sensors: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D |
Weapons:
|
Two
Turbolaser Cannons (Fire-linked) |
Two Ion
Cannons (Fire-Linked) Fire Arc: Turret Crew: Co-pilot Scale: Capital Skill: Capital ship gunnery Fire control: 2D+2 Space range: 1-10/25/30 Atmosphere range: 100-300/2.5/3.0 km Damage: 3D |
Capsule: The Corsair-class began as a top of the line Heavy Assault Starfighter just before the Y-Wing came on the marked and completely out classed it. If it were not for a fairly successful pirate named Dharus, it is likely the line would have been phased out years ago. Dharus however had acquired two Corsairs and replaced the existing weapons with highly illegal capital scale models. Dharus proved that with a little TLC, these ships could serve as very effective combat vessels and the powers that be at SoroSuub noticed also. Dharus's Corsairs had some bugs to be worked out, specifically problems with the power grid, but once SoroSuub engineers had solved the problem they had a fighter that was more than a match for a Skipray in firepower and it still handled like a fighter, albeit a slightly sluggish one. Another advantage of the Corsair is cost-effectiveness; with whole squadrons of them costing less than standard gunships and with substantially less manpower.
Credit for these stats belongs to West End Games, but have been modified by Bryan Tomlinson. Thanks to Tim Schenks for finding them.