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Breakthrough at Thyferra - Round 1
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 PostPosted: Tue Jul 20, 2010 3:47 pm Reply with quote  
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  xavier
Victim of Almighty Sarlacc
Victim of Almighty Sarlacc

Joined: 30 Apr 2005
Posts: 97
Location: ISD2 'Orion'

I will be more diligent with gunnery drills in the future Xavier admonished himself privately. He had again scored little damage against his targets and he was becoming more frustrated by the second. He stepped up behind the primary fire control station. "I will coordinate this next strike to hit personally," He ordered. "Fire a simultaneous salvo scattered along this trajectory."

Imperial II-class Star Destroyer Orion
Speed: 6 – Dodge
Power Transfer:
From 9 port Heavy Turbolaser Batteries (90D)
To forward turbolasers (80D) & Shields (2D)
Weapons:
11 Forward Heavy Turbolaser Batteries (+2D damage) (Coordinated to hit) – NRAF Diath
9 Forward Heavy Turbolaser Batteries (+2D damage) – NRAF Diath
20 Forward Heavy Turbolaser Cannons (+2D damage) – NRAF Diath
Shields: 4D+2 Forward
Sensors: Search forward arc
Fighters: Remain in hanger, hot standby
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 PostPosted: Thu Jul 22, 2010 6:34 pm Reply with quote  
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  botow
Victim of Almighty Sarlacc
Victim of Almighty Sarlacc

Joined: 12 May 2005
Posts: 75
Location: Wrix Light Cruiser 'Svaper'

"Hold your course but decelerate to cruising speed," Zamiel ordered over his shoulder to the helmsman. He looked back out of the starboard viewports toward the Sacheen cruiser he had been firing on. The fact that it still remained intact irked him. He growled to his gunnery officer, "Mr. Greeson, if you do not destroy that ship soon it will be in our rear arc. I really don't want to have to swing around."

Wrix-class Light Cruiser Svaper
Speed: 10 - Dodge
Power Transfer:
From Tractor Beam (6D)
To Turret Heavy Turbolaser Cannons (4D) & Shields (2D)
Weapons:
2 Turret Heavy Turbolaser Cannons (+2D damage) – SEC Maas
2 Starboard Turbolaser Batteries & 3 Double Turbolaser Cannons – Anti-starfighter screen vs E-Wings
Shields: 5D Starboard
Sensors: Search starboard arc
Fighters: Remain in hanger
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Captain Zamiel Botow Wrix-class Light Cruiser Svaper


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 PostPosted: Sun Jul 25, 2010 11:47 am Reply with quote  
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  Vonlin
Palpatine's Proctologist
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Joined: 29 Apr 2005
Posts: 149

Captain John Vonlin sat aboard the bridge of a warship again and it had been far too long by his count. His hospitalization had been a major frustration and setback in his career but it had also been unavoidable. The best he could do now was return to the fleet at his best and stay focused on the present, not the past.

He sat in the command chair with a rigid posture, his hands folded in his lap neatly. Issuing orders to the Wrix-class Light Cruiser under his command, it was his first experiance personally with the fairly new Wrixs and he was impressed by the small ships capabilities so far. "Maintain our position within the fleet, but turn to port to bring our front arc weapons into a better position with the enemy. Target the NRAF Vocataral with what can hit it, everything else look for individual starfighter targets. Transfer power from that tractor beam to the forward Heavy Turbolaser Cannon at once."

Vonlin thought to himself as he looked out into space at the wreackage of ships in front of them, "Ah yes, how good it feels to be back in this chair."


Wrix-class Light Cruiser Caracal
Speed:
Attempt to maintain formation, turn 45 degrees port - Dodge
Power Transfer: Tractor Beam Projector transferred to the front Heavy Turbolaser Cannon
Shields: Full front
Weapons:
Front and turrets
3 Heavy Turbolaser Cannons NRAF Vocatara
2 Turbolaser Batteries NRAF Vocatara
2 Ion Cannons NRAF Vocatara
3 Concussion Missile Tubes NRAF Vocatara
Everything Else
7 Turbolaser Batteries Starfighters
10 Double Turbolaser Cannons Starfighters
Sensors: Forward Search
Starfighters: Assuming having been launched, engage enemy starfighters, otherwise launch.

(OOC: Good to be back. Was a bit confused as the tactical map showed the Vocatara still up, but the stats page showed it destroyed. Shrug. If thats the case all weapons target enemy starfighters.)
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Corporal Vic Varrage-SpecOp
Lieutenant Valtin-Pilot
Apprentice Xizla Azool


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Breakthrough at Thyferra - Round 4
 PostPosted: Tue Jul 27, 2010 6:57 pm Reply with quote  
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  mallagant
Retired Admiral
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Joined: 28 Apr 2005
Posts: 783

Captain Caraffa scowled as a hail of turbolaser fire from the remaining Bothan Cruisers slashed at his ship. The Imperial II-class Star Destroyer Vættir had absorbed the brunt of the damage, but nearly all of her systems were offline. Caraffa was worried, although he tried not to let it show on his age-wrinkled brow. A flare erupted from his bow as one of his turbolasers was destroyed by a light hit. Then a flash from his starboard quarter indicated the loss of a maneuvering thruster. Another turbolaser went down as his ship trembled beneath the rain of fire. Suddenly the deck heaved and Caraffa was thrown into the port crew pit. His ears rang to the point of deafness as he crawled to a chair and hoisted himself up. He was yelling for damage reports but he could not hear himself.

His hearing slowly came into focus as his XO called down, "We've lost all shields! Auxiliary controls are burned out!"

Caraffa knew the situation was grim, his XO saw it in his dark eyes. However, if he did not take any further damage, he knew repair teams could have the controls restored in a matter of a quarter-hour. It was not beyond hope...

A heavy turbolaser shot from Sacheen Cruiser Maas ripped through the forward hull, gouging a deep scar halfway through his ship. The bow twisted to port, giving the appearance that the Star Destroyer was crooked. In fact, it was. It was beyond hope.

Caraffa knew his crew would be scrambling for escape pods. If they were picked up by the New Republic none of them would be able to tell them much. He could not let his bridge crew evacuate; not left behind for interrogation.

His XO was screaming, "Abandon ship! All hands, abandon ship!"

Caraffa's eyes were wild, his gray-streaked hair disheveled atop his head as he spun and brought his fist to the younger man's jaw. "COWARD!" He yelled. The crack of the impact was heard even above the din of combat. Crewmen and officers turned to see what was happening. "Return to your posts!" He screamed.

The momentary delay was all that was necessary. None of the senior officers, himself included would survive the explosion that followed. Over forty-thousand lives were consumed in the fireball that lasted but a scant second.

Despite the loss of a Star Destroyer and the chaos that seemed to be slowly leaking into the Imperial formation, the New Republic would not take any victory from this battle.

Leviathan-class Heavy Cruiser Warhawk destroyed NRAF Vocatara with her first shot. Wrix-class Light Cruisers Dionysus & Sulon finished off the frigates Bacta Guard-1 & 2, also with single shots from their main armament, while Deathmonger destroyed the Agave-class Picket Ship Bacta Watch-2. Superior gunnery continued throughout most of the Imperial vessels; ISD2 Orion obliterated NRAF Diath with coordinated gunfire and WLC Svaper avenged the Vættir by pulverizing SEC Maas.

Pryl's Leviathans, Aspidochelone and Typhon finally finished off the Bothan Assault Cruisers and in the end, only SEC Tarturi was left operational.

With no heavy guns remaining to challenge the Imperial navy and a loss of starfighter superiority, the remaining NR forces sounded a general retreat. Tarturi spun around and began to run away and the starfighters began to break formation as the lighter weapons of the armada tore them to shreds.

Aboard the ISD3 Shadow Commander Mikrasis reported in, "Commodore, the modifications to the probes are complete. We can launch at your command."

Additionally, the Taskforce Cruiser Eavesdropper I had probes ready to launch to strategic points in the system for monitoring. All ships have their jump positions calculated and are awaiting the orders. However, three ships have non-hyperspace capable fighters deployed and could potentially delay their jump.

Tactical Map

Strategic Map

(Actions due August 10th. I would like to post sooner than that. This shouldn't be a long round. If everyone can try to have it by the 3rd I can cut a week off the time.)
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 PostPosted: Tue Aug 03, 2010 11:11 am Reply with quote  
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  Santoro
Choking Captain
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Joined: 03 May 2005
Posts: 210

"Sulon, return your starfighters to the hangar bay." The Line Captain spoke over a tight comm, calm satisfaction in his voice. His gunners had finally come through and taken out an opposing vessel and Santoro was on top of the world... Until he noticed that one of the heavier ships had winked out of existance. He slid down in his chair a bit, feeling a hint of dread creep into his psyche. Forty thousand letters home would be an ugly sight to see, and Santoro would offer to help with writing them. Either way, there was work to be done.

"Helm, bring us around to face the next hyperspace jump as assigned by the Commodore. Have our smaller cannons continue targeting those Republic starfighters, preferably to destroy them, but mainly to keep them from destroying us. Jump along coordinates given."



Wrix-class Light Cruiser Dionysus
Speed: Full Forward, Jump.
Shields: Divide between Starboard and Rear
Weapons: No power change
ASFS:
All Double Turbolaser Cannons


Wrix-class Light Cruiser Bloodspiller
Speed: Full Forward, Jump.
Shields: Divide between Starboard and Rear
Weapons: No power change
ASFS:
All Double Turbolaser Cannons
_________________

Line Captain Daniel Santoro
Wrix-class Light Cruiser Dionysus : Sabre Skirmish Line


Private First Class Vegan Nabire
SpecOps Rifleman


Last edited by Santoro on Fri Aug 06, 2010 3:47 am; edited 1 time in total


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 PostPosted: Tue Aug 03, 2010 3:46 pm Reply with quote  
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  K.Geijssen
Victim of Almighty Sarlacc
Victim of Almighty Sarlacc

Joined: 19 Aug 2007
Posts: 89
Location: Nederland

Lobon Kindall was not happy that he had his fighters out, "XO, call the fighters back now. Helm alter direction and slow a bit to pick up fighters."

Wrix-class Light Cruiser Chazwa Sword
Speed: 16 - Dodge
Power Transfer:
From Tractor Beam and weapons that have no targets
To Shields and weapons that have a target in range, aim and fire
Shields: 3D towards the enemy
Sensors: scan
Fighters: pick up fighters
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Captain of the Wrix-class Light Cruiser "Chazwa's Sword"

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 PostPosted: Tue Aug 03, 2010 10:10 pm Reply with quote  
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  vong
Victim of Almighty Sarlacc
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Joined: 12 Aug 2009
Posts: 55
Location: Ottawa

Halis replies over the com "Roger that" and says to the bridge crew "Recall all remaining fighters, Form up for the jump to lightspeed. All guns cover our fighters approach.

Wrix-class Light Cruiser Sulon
Speed: Stay in Formation
Shields: All split between Fore and Starboard
Weapons:
Transfer power to Sheilds and Manouverablity, and fire the rest at starfighters as they get close
Starfighters: recall remaining hyperspace capable fighters.
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Captain Halis Leevold Wrix-class Light Cruiser Sulon
Crew:
Lieutenant Tyrell: Helmsmen


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 PostPosted: Thu Aug 05, 2010 12:37 am Reply with quote  
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  Drake
Retired Admiral
Retired Admiral

Joined: 28 Apr 2005
Posts: 403

OOC Sorry Gents. Work has been killing me. 6 day weeks, 12 hour shifts, and when I got home the last thing I want to do is think. *Makes the sound of melting brain dripping from ear.*

“Release the Probes. I want their scanners to be all over the place thinking there is tons of fleets moving all over the place. Send one ahead of us to the location on the other side of the moon, Send the locations of the battlements to the line.. We are going to slam them as we pass.” Alex looks out towards where one of his ISDs was.. They didn’t have time to collect survivors. “Order the line to jump after the one of the probes got there. We’ll fall into their shadow, make sure they jam the planet so no communications can be set. Anyone left that can’t jump, because of Repairs or fighters not in the hangers will have to jump to the second location I have sent to the helm.” He says typing on his portable computer. “Use the scanner information we collected on the moon in order to lock on the locations on the surface. “

OOC Jumping, shields up, weapons ready to go. Work on next two mirco jumps from new locations. (One for Red line one for Blue line.. weee..) Anything that can jump please do. Ships that aren’t jumping.. Pop some more bad guys. When you can jump which I hope is next turn. Keep your shields up and get ready to jump quickly You are welcome to take some shoots at the moon as well but you’ll be on the other side… yes.. the planet side. I was planning to all move as one but this may work out better. Those that are jumping this round. Jump shields up (Left side but we may want Front also seeing the other moon and there is a fleet that way no idea their range) Then nuke the planet, do as much damage as you can for that round, then we jump again and do it to the next moon.

Just to give you an idea what I’m planning. The probes will be jumping around the system sending signals of ships in areas coming in and out of hyperspace. I’m hoping this will scatter the Defenses. The main fleet will jump to the back of the moon and nuke it. The next turn the rest of the fleet well jump to the front of the same moon and nuke it. Then we’ll Switch, The main line will jump in front of the next room, pop it and jump to the exit out, the turn after the rest of the line will jump to the back of the top moon, pop some Defenses and jump to the Exit out. I’m pretty sure we’ll meet up with a defensive force like the one we just killed. So be ready.. I just hope they don’t get wise and send everything there, but as far as they will know they will be surrounded by a hundreds of ships all over the place. By the time they figure out what is going on and even get one of the probes we should be long gone, and weakened their Defenses. I know it sounds risky but how I figure with all the alarms going on they have no idea what is real or not. Fleets will be moving where they think we’ll be going or even in more Defensive places to protect the planet. This should make it easier for us to slip pass, and they shouldn’t expect a second wave coming through. The second wave is also going to be great for if there is Defensive ships at the Exit because we can just come up at them from the side.

Anyways that’s the basic plan.


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Admiral Alex Drake Imperial III-class Star Destroyer Shadow

Sergeant RX-304 "Steelheart"

Private Rebecca Summers

Samantha "Ghost" Robinson


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 PostPosted: Thu Aug 05, 2010 7:04 pm Reply with quote  
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  mallagant
Retired Admiral
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Joined: 28 Apr 2005
Posts: 783

"Eavesdropper I, launch your probes immediately. We will jump with the Commodore. All commands, prepare to engage hyperdrive on my mark. Keep shields at maximum, but shift them forward and port. Put available power to the portside weapon batteries. All our fighters will jump with us. Let them know that we will try to withdraw them into the hangers as soon as possible."

She folded her hands behind her back, stiffened her posture and lifted her chin slightly. Now was not the time to mourn. "Mark."

(All vessels & hyperspace fighters, jump along blue line to prearranged coordinates.)
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 PostPosted: Thu Aug 05, 2010 7:24 pm Reply with quote  
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  Thrax
Palpatine's Proctologist
Palpatine's Proctologist

Joined: 16 Apr 2008
Posts: 116
Location: New Zealand

Arcadius Saw Vaettir explode into billions of tiny pieces and vowed revenge on the New Republic. His gunners finally managed to hit a target and destroy it, which went some way towards improving his mood.

His Comms Officer then reported signals from the commodore to make a jump to a set of co-ordinates patched through.
"Get to it crew, we have our orders" Thrax said.

OOC:

Hold all systems as they are, make the jump to the new location
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Captain Arcadius Thrax Wrix-class Light Cruiser Deathmonger

Corporal Pertas Aventhin - Imperial Special Operations.

Lieutenant Asander Menandus - Imperial Starfighter Corps


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 PostPosted: Sun Aug 08, 2010 6:28 am Reply with quote  
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  Ng
Palpatine's Proctologist
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Joined: 29 Apr 2005
Posts: 155

Vice Admiral Ng watched as an Imperial Class Star Destroyer exploded before his eyes. Captain Caraffa had been a good captain, a model officer, and a fine cribbage player. He sat back in his chair wishing that they hadn't lost the ship or the crew. 'Signal to all ships, prepare to form up with the rest of the squadron for the jump to lightspeed.'

He sat back, his eyes smouldering at the wreck of the Vaettir and he contemplated the rebellion's doom.

'Jump when we have the coordinates.'

OOC:

Prepare to jump to lightspeed with the squadron.


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 PostPosted: Tue Aug 10, 2010 4:12 pm Reply with quote  
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  xavier
Victim of Almighty Sarlacc
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Joined: 30 Apr 2005
Posts: 97
Location: ISD2 'Orion'

Dwin's chin dropped slightly as he watched the Vættir erupt in flames. It could just as easily have been his ship... his crew. He motioned to his executive officer, who approached quickly but glumly.

"Rekra, delay spreading this horribly news around until after we have made our jump. Jump immediately. Have port weapons ready."

(Jumping along blue route.)
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 PostPosted: Wed Aug 11, 2010 11:19 pm Reply with quote  
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  Vonlin
Palpatine's Proctologist
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Joined: 29 Apr 2005
Posts: 149

Captain Vonlin stood up quickly in satisfaction as the last of the major Republic forces were blown away. "Excellent work gentlemen, signal all fighters to return to the hangar." As he walked forward from his command chair to the forward viewport Vonlin ordered, "Prepare to make the jump to light speed."

Wrix-class Light Cruiser Caracal
Speed: Maintain formation, prepare to follow the order to jump
Power Transfer: Tractor beam to shields
Shields: 50% front, 25% to each side
Weapons: Target any remaining fighters within range.
Sensors: Scan
Starfighters: Return to hangar.
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Corporal Vic Varrage-SpecOp
Lieutenant Valtin-Pilot
Apprentice Xizla Azool


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Breakthrough at Thyferra - Round 6
 PostPosted: Thu Aug 12, 2010 10:22 pm Reply with quote  
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  mallagant
Retired Admiral
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Joined: 28 Apr 2005
Posts: 783

Without incident the bulk of ShadowScream jerked into hyperspace only to emerge a few seconds later in the outer orbital shell of the nearest Thyferran moon. As the scans had shown, a base was positioned on the surface and proximate to the nav point that Commodore Drake had designated.

The advantage of the Commodore's plan was that the New Republic forces would not know precisely where he would strike. Multiple sensor ghosts were showing up all over the system. For now, the enemy could not respond without positive identification and Eavesdropper I was delaying that process as much as possible. The nearest identified group of warships was a recon squadron and at absolute minimum, the Imperial vessels would have at least a few minutes (3 rounds) of space supremacy to bombard the moon unhindered.

However, the disadvantage of the plan was that every New Republic ship and outpost in the system knew that battle was upon them. As such, they have all made themselves combat ready, this station included. Its powerful shield generator was online and shielding the entire area with a particle and energy shield. Its plethora of anti-orbital weapons were online and it had launched over half of its starfighter garrison. Mere seconds after the Imperial ships arrived, the ground-based weapons began to open fire.

Lunar Station Aurek

Type: Monitoring & Defense Outpost
Scale: Capital
Crew Skill: Blaster artillery 4D+2*, Missile weapons 4D+2*, Sensors 5D, Shields 4D
Body: 6D
Shields: 6D (particle & energy shielding)**
Sensors:
Passive:150/1D
Scan:300/2D
Search:600/3D
Focus:20/5D+2

*Additional fire control computers add +1D to gunner’s skill for all weapons.

**Shield generator has a body strength of 4D

Weapons

2 KDY v-150 Planet Defender Ion Cannons
Body: 5D
Fire Rate: 1
Fire Control: 5D
Range: Atmosphere/Low Orbit/High Orbit
Damage: 12D (Ionization)

24 Golan Arms HX.6 Heavy Turbolaser Batteries
Body: 4D
Fire Rate: 1
Fire Control: 3D
Range: Atmosphere/Low Orbit/High Orbit
Damage: 8D

6 Repulsor-Assisted Ground-to-Orbit Concussion Missile Launchers (RAGOC)
Body: 1D
Ammo: 4
Fire Rate: 1/3
Fire Control: 3D (starfighter scale) Hound Rockets
Range: Low Orbit/High Orbit
Damage: 10D

2 Proton Torpedo Launchers
Body: 1D
Ammo: 4
Fire Rate: 1
Fire Control: 2D
Range: Atmosphere/Low Orbit/High Orbit
Damage: 9D

Starfighters
12 squadrons (listed in status)

Tactical Map

Strategic Map

(Here is how we are going to work the orbital bombardment. According to the rules, the range of "high orbit" is 3. This means that almost any ship or fighter could stand off and bombard the surface of a planet without risking the gauntlet of planetary defenses. I do not believe this is accurate or fair. I am placing the high orbit to mean a zone between 36 & 75 units from the planet's surface. This is long range for most weapons. Because of this particular moon's low mass, it has a relatively small gravity well, allowing the Imperials to jump directly into high orbit and in range.)

(As for the base itself, the combined body and shield strength is 12D, stronger than the best weapons in the Armada. To even that up, power must be rerouted to the appropriate weapons, but that will still only get you even. Coordinating for damage would help out more. Firing directly on the base as a whole will be similar to fighting a space station, if you destroy it, you destroy all the weapons. It is easy to hit, but again has tremendous resistance to damage. Another route is to use called shots. At the cost of increased difficulty, your weapons can attempt surgical strikes on the shield generator or the weapon emplacements themselves. Destroying them is easier as their body strength is lower than the base itself. As they will be more difficult to hit, it might be advantageous to coordinate your weapons for accuracy. Another note, the v-150 Ion Cannons have independent power generators. They will continue to fire, even if the base is rendered "dead in space" or otherwise receives critical reactor damage. They will still be destroyed if the base is destroyed. Also, the base's reactor core is underground and therefore cannot be targeted as a separate component, although it can still receive normal critical hits.)

(Almost done with the notes, but I thought they would be useful. Technically speaking, this is round 6, round 5 was spent in hyperspace. The ships that remained behind include LC Quinn's entire Pursuit Line - DSD Medusa, WLCs Svaper, Chazwa's Sword & Caracal - and a single ship from LC Santoro's line - WLC Sulon. It was decided just a couple of days ago that it would be useful to have a line officer accompany the second group and since two ships from his line were already diverted, LC Quinn was sort of stuck with the job. These ships have already collected their fighters and are jumping this round. They will arrive next round, on the opposite side of the moon. This sort of leaves you guys out of this round of combat, but please still post for the sake of roleplaying.)

(Alright finally done with the notes. Actions due August 24th.)

(Ha! I forgot something. Fighters behind the shield have the same 6D capital scale protection as everything else. They do not risk flying through the firing gaps in the shield.)
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 PostPosted: Wed Aug 18, 2010 3:51 pm Reply with quote  
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  Santoro
Choking Captain
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Joined: 03 May 2005
Posts: 210

"Oh blast."

Data flew onto Santoro's screen, placing three-fourths of his line directly between the Shadowscream Armada and the impressively armed and ironclad space station. It would be a daunting task, but they were the Galactic Empire, and Santoro himself had flown into much more dangerous situations. He smiled, leaning towards his comm station, sending messages to the Bloodspiller and Deathmonger- sister ships that would join his in the onslaught.

"Sabre Skirmish Line, we will be targeting the Lunar Outpost with all available weapons. Reroute power from unused systems to your port weapons. We will be increasing our rate of fire to twice that of normal for our energy-based weapons, and we will coordinate for damage. Stay with the line, and keep the anti-starfighter screens up."

He looked to his senior officer, whom nodded as usual. He was a bright one, and was quick to interpret and relay his Line Captain's orders... He'd have to submit him for a pay increase.

OOC:

Wrix-class Light Cruiser Dionysus
Speed: With Line
Shields: Port
Weapons: Reroute weapon power to port batteries
Port: Attack Lunar Base, Coordinate for Damage
2 Heavy Turbolaser Cannons (Fire Twice)
2 Turbolaser Batteries (Fire Twice)
2 Ion Cannons (Fire Twice)
3 Concussion Missile Tubes
ASFS:
All Double Turbolaser Cannons


Wrix-class Light Cruiser Bloodspiller
Speed: With Line
Shields: Port
Weapons: Reroute weapon power to port batteries
Port: Attack Lunar Base, Coordinate for Damage
2 Heavy Turbolaser Cannons (Fire Twice)
2 Turbolaser Batteries (Fire Twice)
2 Ion Cannons (Fire Twice)
3 Concussion Missile Tubes
ASFS:
All Double Turbolaser Cannons
_________________

Line Captain Daniel Santoro
Wrix-class Light Cruiser Dionysus : Sabre Skirmish Line


Private First Class Vegan Nabire
SpecOps Rifleman


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